Products and software

Building a video game's first playable demo

A game needs art, code, sound and design from several people, and all of it has to work in one build that players can test. Here the project holds the demo's scope, a board of bugs and art, playtest results and the team's chat about each new build.

The Oxbow Festival Demo project in Thicket over a photograph of a wide prairie river at dusk: the health flag reading At risk, the project dates and seven people, then six cards: Boat models as nine photographs of a hand-built keelboat model, the Message Board with the rapids running at 41 frames per second on top, the Festival demo board with cards in Art, Code, Audio and QA, To-dos with three lists on the progress chart, Chat with the team trying build 311, and River trip as nine photographs of a prairie river, its old lock and its ferry landing.

Oarlock Games keeps photos of a hand-built boat model and a river reference trip in two Docs & Files grids and posts the demo's scope and each playtest's results on the Message Board. Every bug, building and sound for the festival demo moves across Boards, To-dos track the build, the booth and the store page, and the team talks about each new build in Chat.

In this project

The tools on the project's page, in the order shown above, and what each one holds.

  • Docs & FilesBoat models

    9 pictures

  • Message Board

    5 posts, the newest “The rapids drop to 41 fps in the rain”

  • BoardsFestival demo

    18 cards in Triage, Art, Code, Audio, QA and Done

  • To-dos

    Festival build (3 of 9 done), Booth (1 of 6 done) and Store page (3 of 5 done)

  • Chat

    7 lines from 7 people

  • Docs & FilesRiver trip

    9 pictures

Start your own project

Create an account and start a project. Every project comes with a Message Board, To-dos, Docs & Files, a Calendar, Boards and Chat, on every plan, Free included.

Try Thicket Free

Free plan. No card required. Includes a 30-day Pro trial.

See all example projects